Dark Sign Dark Souls 3

By/Aug. 6, 2019 6:38 pm EST/Updated: Aug. 6, 2019 6:39 pm EST

There are two kinds of people in this world: those who have beaten a Dark Souls game, and those who haven't. These games by FromSoftware rank notoriously high on difficulty, often crushing players with an atmosphere as oppressive as its bosses. Yet, for every death, there's always a reason to keep trying again, no matter how futile it may seem. For whenever you want to 'git gud,' Hidetaka Miyazaki's games always challenge you to get back up stronger than before.

This cyclical nature of dying, resurrecting, and trying again perfectly captures the narrative of Dark Souls. Some of you may be asking, 'Wait, there's a story to all this?' Yeah, there is, and it's a rich, complex one that's hidden beneath layers of subtext and literal text. So for some, beating these games is as much about narrative as it is about gameplay.

If you're interested in the deep lore of Dark Souls, we've got a quick primer to help you get started. It's worth noting that time is pretty ambiguous in this universe, especially toward the end. Nonetheless, we'll hit the major points across all three Dark Souls games.

The whole story begins with the Age of Ancients - Dark Souls

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A lot of events happen before you even touch the controller in Dark Souls. Ages before you escape the Undead Asylum, there was nothing but fog. No one lived, no one died. Only dragons existed, eternally watching over everything. This era was called the Age of the Ancients.

Underground, a magical fire, called the First Flame, suddenly sparked, attracting many humanoid creatures. This legendary Flame created the dichotomies between light and dark, and life and death. Essentially, it put time in motion. Three creatures went into the Flame and claimed a Lord Soul. Gwyn took the Lord Soul of Light, while the Witch of Izalith took the Soul of Life. Nito claimed the Soul of Death. This granted them great power, turning them into living gods.

Meanwhile, the Furtive Pygmy found the Dark Soul, which provided Hollows with a precious thing called Humanity. Thus, humans were born unto this world, but their power paled in comparison to the three Lords.

Killing the dragons - Dark Souls

With this newfound power, the three Lords waged war against the dragons above ground so they could claim the surface. Unfortunately, these dragons were unable to be killed by normal means. One dragon, Seath the Scaleless, betrayed his kind because, as you'd guess from his name, he was born without scales.

Dark souls 3 wiki

He reveals to the Lords that dragons are immortal as long as they have their stone scales. However, the destructive power of lightning could strip them of their defenses. So Gwyn harnessed some lightning bolts, opening the path for the other two Lords to secure victory.

Nito released the plague of death upon the vulnerable dragons. Meanwhile, the Witch of Izalith burned their homes, so they would have nowhere to run. This series of events wiped out almost all the dragons in the world, leaving only weaker imitators, like drakes and wyverns. The only true dragon remaining was Seath. Thus, the Lords moved to the surface, claiming it for themselves.

Our story takes place in the Age of Fire - Dark Souls

With the Lords in control of the world, the the Age of Fire begins. Consider it a golden era, where everything flourished. Gwyn build Anor Londo, his capital, atop a mountain so it could be closer to the sun. Nito took over the underground catacombs, spreading the concept of death from below, while the Witch of Izalith studied fire. This led to the Pyromancy abilities we see in the Dark Souls games.

Additionally, Seath sat comfortably in this new kingdom. For his services to the Lords, Gwyn bestowed upon him the status of royalty. Seath was also provided a lab for him to conduct experiments on creatures, all in an effort to understand immortality. These often inhumane experiments angered some people in Anor Londo.

Havel the Rock, a loyal knight under Gwyn's reign, took umbrage against Seath's experiments. He started gathering a group to take Seath down, but Gwyn disapproved. The ruler eventually locked his friend away, dooming him to turn Hollow and go mad. Unfortunately, those experiments caused Seath to go crazy as well, although he eventually unlocks the secret to immortality — sort of.

Artorias and the Abyss - Dark Souls

In this universe, a little village called Oolacile sits atop the Abyss. This Abyss can be described as the darkness found within all mankind, and it could threaten to snuff out the First Flame if left unchecked. There's also Kaathe, the primordial serpent who often exhibits his desire to see the Age of Fire end. He convinces the people of Oolacile to go into the Abyss and dig up the grave of Manus, the primordial man. The creature goes wild when he's awakened, causing his Humanity to spiral out of control. This event exacerbates the growth of the Abyss.

In order to stop the Abyss, Gwyn sends his trusted knight Artorias to Oolacile. With his wolf pup Sif, Artorias confronts Manus but loses. It's at this point that Manus looks for his treasured pendant across time and space, finding it in the future. He pulls the pendant to him, along with the Chosen Undead (that's your character in Dark Souls). The Chosen Undead puts an end to Manus, saving the world from the Abyss while protecting Sif.

The first flame dwindles, setting up the beginning of the story - Dark Souls

Gwyn enjoys his prosperity for some time, but all good things must come to an end. The First Flame begins to fade. The Lords panic over this startling development, as the Flame has been the source of their power since the Age of Fire began.

The Witch of Izalith tries to recreate the Flame based on all her studies. Ultimately, she fails, and this corrupted fire consumes her soul, turning her into the Bed of Chaos. This event creates the Flame of Chaos, which spawns the multitude of demons that plague the land.

As a last-ditch effort, Gwyn sacrifices himself to the Flame, using his soul to rekindle the fire. This works, extending the life of the Flame as long as he sits within it. He becomes the first Lord of Cinder, a creature who has enough power to sacrifice itself to rekindle the Flame.

Becoming a Lord of Cinder is only a temporary solution, delaying the inevitable darkness. Additionally, by rekindling the Flame, he has cursed humanity with immortality. Undead humans always come back, but the more they die, the more they become Hollow.

The Chosen Undead is our gateway into the story - Dark Souls

Believe it or not, we've finally reached the events that you actually play through in Dark Souls (aside from that little detour with Manus). The Chosen Undead awakens, and they're meant to fulfill the prophecy of rekindling the Flame. They strive to gather enough power to sacrifice themselves and become a Lord of Cinder, at least according to prophecy.

To do so, they have to reach the Kiln of the First Flame. To open that pathway, the Chosen Undead needs to collect the Lordvessel and the fragments of Gwyn's soul (in other words, specific bosses). They sacrifice these fragments to the Lordvessel, which provides access to the Kiln.

Within this Kiln, they find the cindered husk of Gwyn. It attacks, acting as the final boss in Dark Souls. After defeating it, you're given a choice. You can rekindle the Flame, as the prophecy intended, or you can let it die. If you choose the latter, the Chosen Undead become a Dark Lord, and a whole host of primordial serpents — including Kaathe — worship them for ushering in the Age of Dark.

Vendrick and Drangleic rekindle the story some time later - Dark Souls 2

Whatever ending you choose in Dark Souls doesn't matter in the grand scheme of things. The franchise is all about cycles, after all. Ultimately, someone else always comes in to rekindle the Flame.

An undisclosed amount of time has passed since the Chosen Undead's time. Many kingdoms have risen and fallen, and the Flame has been rekindled an unknown number of times. Dark Souls 2 puts its focus on the kingdom of Drangleic. King Vendrick founds Drangleic after overthrowing the previous kingdom that stood in its place.

From across the sea, a traveler named Nashandra joins Drangleic, warning Vendrick of an incoming invasion. She claimed the giants were coming to attack their kingdom. Hoping to gain the upper hand, Vendrick leads his army to the giants first, attacking them and stealing a powerful artifact from them. This artifact helps him build magical golems, which in turn contributed to the construction of Drangleic.

Dark Sign Dark Souls 3

The undead curse - Dark Souls 2

Drangleic prospers for some time under Vendrick's rule. He marries Nashandra, who becomes the queen of the realm. Unfortunately, the curse of the undead has returned to the world. Many people have become afflicted with this curse, which eventually leads to them becoming Hollow. At first, he quarantines these people, treating them as nothing more than an infection.

But after some time passes, the king realizes that there's more to it than that. Vendrick and his brother Aldia deduce that this undead curse historically appeared when the Flame was rekindled. They suspect that somehow, the two are related.

Aldia, who studied life and death itself, tried to find a way to live outside the cycle. He resorted to recreating dragons, the ancient creatures unaffected by time before the Age of Fire. He goes as far as to create a hybrid being, but nonetheless, Aldia finds no surefire way of escaping fate. No matter how hard he tries to stop the undead curse, he fails, ultimately turning into a horrifying monster.

Nashandra's ulterior motive - Dark Souls 2

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While Vendrick was trying to provide for his kingdom, he had no idea of the sinister plot his wife was hatching. Nashandra was born from a shard of Manus, the primordial man who embodied the Abyss. She represents everything dark about humanity, and the only thing she wants is to usher in an Age of Dark. She believed that by siding with Vendrick, he would lead her to the Throne of Want, which represented the First Flame.

We learn that the giants were never planning to attack Drangleic. Instead, it was Nashandra who manipulated Vendrick into fighting them. She knew they had the golem-building artifact which would help Dranglaic prosper. The giants came back with a vengeance, decimating the kingdom.

Vendrick learns of his wife's betrayal, but by the time he realizes, it's too late. He seals himself away so he can't be used by Nashandra to reach the Throne of Want. However, that doesn't matter to her. She's found a new entity that can open the way to the throne: your Dark Souls 2 character.

The Bearer of the Curse concludes a new story cycle - Dark Souls 2

Your character in Dark Souls 2 is another Undead, but this time, they're closer to becoming Hollow. Everyone, including your character, flocks to Drangleic in search of a cure. Instead of finding it, though, the Bearer of the Curse finds themselves drowned in this political power struggle for the First Flame.

Nashandra tells the character sweet little lies, nudging them toward opening the Throne of Want. She herself can't do it because of the barriers Vendrick set up. After the path opens, Nashandra, in a surprising twist that no one could see coming, betrays the Bearer of the Curse. They fight before the throne, but your character ends up victorious.

Originally, Dark Souls 2 funneled players into one ending, which made the protagonist sit on the Throne of Want. The meaning was left ambiguous, but many assumed this meant rekindling the Flame. When the game got the Scholars of the First Sin update, an ending was added that let players walk away from the throne instead.

The Lords of Cinder brings the story to its end - Dark Souls 3

Here we are, at the end of the world. We travel forward in time, at another cycle of rekindling, possibly one of the last. The First Flame is dying once again, and the Lord of Cinder who would have rekindled it, Lothric, refused to do so. Thus, previous Lords were brought back to life so their power could be used to rekindle the Flame.

Ludleth, one of the Lords, sits on his throne at the Firelink Shrine, accepting his fate as nothing more than a sacrifice. Lothric remains past the Grand Archives with his brother, Lorian. The other three Lords — Yhorm the Giant, the Abyss Watchers, and Aldrich, Devourer of Gods — continue to wander the world, carrying their Lord Souls with them.

All five of these Lords come from different places in the Dark Souls timeline. We never saw these characters in the height of their power, but based on their relationships with other bosses, we know they held power in this world before they gave their bodies to the Flame.

The Ashen One - Dark Souls 3

With the Flame fading, bells ring out, awakening the Unkindled. These creatures differ from the Undead, who generally seek humanity and darkness. Instead, the Unkindled seek the Flame itself, gathering little Embers as they can. There's a possibility your character used to be an Undead who couldn't handle the Flame, which at least explains why the Humanity item was replaced with Ember in Dark Souls 3.

The Ashen One rises as yet another prophecy-fulfilling creature that stands above the rest. It's up to them to harvest enough souls to become powerful enough to gather all five Lords of Cinder and bring them to the Firelink Shrine. Ludleth is already there, meaning you have at least four boss fights to look forward to (one of which is surprisingly easy).

Each Lord has a deep background story that provides more insight into the history of Lothric. While we won't go into detail on each of them, you should know that they again speak to the cycles of rising and falling empires that Dark Souls has become known for.

The Painted World of Ariandel - Dark Souls 3

Along their journey, the Ashen One meets Slave Knight Gael. He's an exhausted man who has lived sinceGwyn's time, and he carries a sliver of a magic painting. When touched, this painting brings our hero to the world of Ariandel. Gael pleads that the Ashen One bring fire to this world, because as it is now, it's rotting.

Many forlorn creatures call Ariandel home, making it a sad final destination for those with nothing else to live for. This world, much like the outside world of Dark Souls, falls victim to cycles. These painted lands eventually succumb to rot, which can only be cleansed by fire. By that point, the designated painter will have painted a new world for these inhabitants to jump to. In this cycle, a young, nameless girl is the painter.

Within Ariandel, our hero meets Friede, another Unkindled who now calls this place home. Despite her inherent drive to find the Flame, she and her father refuse to bring fire to this world. This sparks a clash with the Ashen One, who fights her to the death. Their altercation sparks a flame, which starts to burn Ariandel.

Dark Sigil Dark Souls 3

The Ringed City and the end of time - Dark Souls 3

While the Ashen One sets Ariandel ablaze, Gael roams the outside world, gathering as much of the Dark Soul as he can. He ingests bits and pieces of it, incorporating it into his blood. He harvests the Dark Soul by killing Pygmies, descendants of the original Furtive Pygmy who found the Dark Soul.

His goal is to turn the Dark Soul into a pigment, which the painter can use to paint a new world as Ariandel burns to nothingness. Theoretically, this new world would never die because of the enduring properties of the Dark Soul. This noble quest brings Gael to the end of the world and time itself, and his changing blood drives him mad. Now, he only wants blood and the Dark Soul, forgetting his initial reasoning.

The Ashen One travels to the Ringed City, the last city of humanity. While there, they magically travel to the end of time, where they find Gael. The slave knight attacks them, hungry for blood, but they strike him down, obtaining the Blood of the Dark Soul. The Ashen One gives this to the painter, who then paints a new, eternal world called Ash.

The meaningless finale of the story - Dark Souls 3

Having gathered all five Lords of Cinder, the Ashen One sacrifices them to gain access to the Kiln of the First Flame. It's guarded by the Soul of Cinder, a manifestation of every Lord of Cinder who rekindled it before. That includes the Chosen Undead and the Bearer of the Curse from the previous two games.

After defeating it, the Ashen One has four options before them. They can sacrifice themselves to the Flame to rekindle it, although it won't burn as brightly as it did in Dark Souls. They can also end the Age of Fire by letting the Fire Keeper smother the Flame. This ending has an alternative, where the Ashen One strikes down the Fire Keeper and takes the Flame for themselves.

The fourth ending option sees the Ashen One ingest the Flame into themselves while becoming the new Dark Lord. In this ending, the Age of Fire is usurped, implying that the Ashen One has started a new kind of age in the world.

Nonetheless, all the endings are meaningless. Empires always rise and fall in Dark Souls, but the painted world of Ash remains eternal, regardless of the outside world.

Hollowing has always been a slightly confusing topic in the Dark Souls series. In every Dark Souls title, Hollowing is handled differently, so it’s easy to get confused as you progress through the multiple games.

Before you get any Dark Sigils, read this entire guide to know what you’re getting yourself into. If you decide that you absolutely hate the effects they bring, you’ll be stuck with some very expensive removal options. There’s a lot involved with these two mechanics, so I’m gonna tell you everything you need to know about it.

What is Hollowing?

Hollowing is a state of degradation that occurs when an undead being fails to consume a humanity granting item. I said “humanity granting item” because each game has its own consumables that consume humanity.

There are 3 important terms that I should clarify:

  • Undead – An undead being is one that has been cursed by the Dark Sign. They are doomed to infinitely regenerate upon death at the bonfire last rested at. Your character is undead in both Dark Souls and Dark Souls 2.
  • Hollow – Any undead is at risk of becoming Hollow if they die too much. The Dark Sign curses them to revive, but each revival causes them to lose a part of their being.
  • Unkindled – an Unkindled is a being that attempted to link the fire, but failed. As a result, they were immediately consumed and their bodies turned to ash. The Firekeeper then resurrected all of the Unkindled in hopes that one of them would rekindle the flame. Your character in Dark Souls 3 is Unkindled, and can’t turn Hollow by default. You need the aid of the Dark Sigil, which then allows you to become Hollow.
Dark

Being Hollow is generally regarded as a pretty horrible experience. For most NPCs in the games, their questline ends if they become Hollow. Dark Souls 2 shows that as you die, you’ll slowly lose a bit of your health after each death.

Characters in-game will sometimes warn you to be careful, lest you become Hollow. As an Unkindled in Dark Souls 3, you never have to worry about Hollowing since you’re not undead.

Effects of Hollowing

Since I’m talking about the Dark Sigil aspect of Hollowing, I’ll explain what Hollowing does in Dark Souls 3 first. In the third Dark Souls game, Hollowing is purely cosmetic.It also give you a luck bonus when using Hollow infused weapons, but that’s a very minor benefit.

So wait, what the point in Hollowing if it just changes your appearance? Well, Hollowing is a big part of the other games in the series. Besides that, you need to become Hollow in the third game if you wish to complete the “Usurpation of Fire” alternate ending.

To get this ending, there is a long, complicated complicated questline that must be executed perfectly. I’ll discuss the questline later on, and explain how the Dark Sigil and Hollowing play into unlocking the ending.

If you need more information on Hollowing, I’ll explain how it works in all 3 games.

Dark Souls

Since the character play as in the first game is the Chosen Undead, you spend most of the game being Hollow. Consuming a Humanity will bring you back to human form at the risk of being invading by players from other worlds.

I personally love the way Hollowing is handled in this game, even if being Hollow doesn’t seem as horrible as the game portrays it. Consuming a Humanity also restores your health, so you can use them as emergency health items.

There’s the argument that Humanities are too easy to come by, which I don’t think is a bad thing. There’s already enough bad stuff to worry about without needing to scavenge for humanities all the time.

Dark Sign Dark Souls 3

Humanities really aren’t necessary for progression though, so I didn’t use many in my first playthrough. I had around 45 left over at the start of NG+, so I really didn’t need to search for any more.

Dark Souls 2

Dark Souls 2 is where you finally get to see the horrible effects of Hollowing. Every time you die, part of your health is eaten away, slowly diminishing your health.

This is indicative of the fact that Hollowing is a degenerative state that slowly destroys beings. Eventually, dying enough will leave you at only half health, leaving you more vulnerable to the attacks of enemies.

To combat the effects of Hollowing, Dark Souls 2 introduces Human Effigies instead of Humanities. They act similarly, but Human Effigies don’t increase your health. You must rest at a bonfire after using one if you want full health.

Like in the first Dark Souls game, reversing your Hollowing will make you vulnerable to invaders from other worlds. You can combat this by burning a Human Effigy in the bonfire, but the rarity of Human Effigies sometimes makes you think twice about that.

Unlike Dark Souls, the second game makes becoming human an essential tool for keeping yourself alive. They also make Human Effigies harder to find, forcing you to deal with some of the Hollowing effects.

You can find an item early on called the Ring of Binding, which limits the health drop to only 75%. This makes it so that you rarely have to consume Human Effigies, and in turn makes the game even easier.

If you need to know more about the health loss mechanic in Dark Souls 2, we have another article explaining it even better.

Dark Souls 3

Like I briefly explained before, you spend your time in Dark Souls 3 as an unkindled, meaning you are resurrected by the Firekeeper and keep regenerating. An Unkindled is separate from an Undead, even though they both respawn at bonfires.

Because of this, you are already human, negating the need for Humanities and Human Effigies. Instead, you receive Embers, which increases your health and allows invaders to come into your world.

If the player wishes to become Hollow, they need the aid of an object known as a Dark Sigil, which I’ll explain everything you need to know about this mysterious object.

Darksign dark souls 3 bosses

What is a Dark Sigil?

There is a ton of confusion surrounding exactly what the Dark Sigil is, so forgive me if I misinterpret the elusive lore of this object. Here is the item description is given of a Dark Sigil:

A black, gaping hole in the flesh that resembles the brand of an Undead. The darkness of humanity seeps from this bottomless pitch-black hole, the gap filled by the accumulation of the curse. This Dark Sigil will never heal, but there is a tale told of a Fire Keeper who returned from the Abyss, and brought great comfort to a bearer of the curse.

Dark Souls 3 – Dark Sigil Item Description

Based on this description, we can glean that the Dark Sigil is not the Dark Sign, so the player receiving it doesn’t become undead. This could also be the reason that Hollowing in Dark Souls 3 doesn’t ever affect anything besides your appearance, but another reason for that could be that the developers didn’t feel like adding any debuffs.

How to get Dark Sigils

There are a total of 8 Dark Sigils that you can receive in Dark Souls 3. In order to complete the alternate ending, you’ll need to obtain all 8 of them.

The first 5 Dark Sigils

As soon as you get to the Undead Settlement, make your way under the Foot of the High Wall bonfire where you’ll see a bunch of corpses bowing down facing the horizon. One of these is an NPC named Yoel of Londor.

Be careful not to kill him, as I accidentally did once, so I was unable to complete the alternate ending. After talking to him, he’ll give you the option to draw out your true strength, and exchanges a Dark Sigil with you.

Doing this also gives you a free soul level, allowing you to gain 5 extra levels after getting all of them from Yoel of Londor. After receiving the first one, you must gain levels of Hollowing to receive the next ones.

Every time you die while branded with the Dark Sigil, you’ll receive Hollow levels equal to the number of Sigils you hold. For example, possessing 3 Dark Sigils will grant you 3 Hollow levels upon death.

To view your Hollowing level, go to the status screen and look underneath your player level. You can receive a new Dark Sigil at Hollow levels 2, 6, 12 and 15, so all you have to do is keep dying between levels. Once you receive all 5, you need to go elsewhere to receive the last 3.

The last 3 Dark Sigils

Ok, so this one is much more complicated to explain. To put it simply, you’ll receive the last 3 Dark Sigils by “marrying” Anri of Astora.

Here is a wiki guide for completing the proper Anri questline. Follow the Questline B option, and you’ll be on your way to getting the last Sigils. You must complete the questline perfectly, or else you’ll be unable to receive the other ending.

What does a Dark Sigil Do?

Like I mentioned before, the Dark Sigil increases your Hollowing level each time you die. Once you have a Dark Sigil, the only way to remove it is to heal it.

Healing it permanently removes it from your inventory, making you unable to get the other ending. If you really don’t like the Hollowing aspect, there are a couple of methods to Reverse your Hollowing that I’ll discuss later.

Once you receive the Sigil, it’ll be branded on your character until you decide to heal it. The Sigils are automatically healed when starting an HG, so you won’t have to worry about them sticking around for your next playthrough.

Dark Sigils also apply a cosmetic Hollowed look to your character, as well as increasing the Luck stat while wielding a Hollow infused weapon. There really isn’t a downside to being Hollow, unless you just really hate the look it gives your character.

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Healing the Dark Sigil

Healing the Dark Sigil will permanently remove it, so make sure it’s something you want to do. The first step is obtaining a Fire Keeper soul and giving it to the Fire Keeper.

Fire Keeper Soul

To get the Fire Keeper Soul, you need to buy the Tower Key from the Shrine Handmaid for 20,000 souls. I know 20,000 seems like a lot, but that’s nothing compared to the amount it will take to heal it.

With the key in your inventory, you need to unlock the tower outside the Firelink Shrine that leads you to the top. Once on the roof of the Shrine, you’ll find a dead Fire Keeper along with the soul.

Pick this up and give it to the Fire Keeper in the main shrine. DO NOT consume the soul, or else you’ll have to wait until your next NG to get it back.

Removing the Sigil

As you can see, now the Fire Keeper gives you an option to heal the Dark Sigil. The cost to do this is determined by the number of Sigils you have and the soul level of your character.

If you have 5 Dark Sigils, healing will cost 5 times the amount it would take to level up your character to the next soul level. With all 8 Sigils, it’ll cost you the number of souls it’ll take to level up 8 times. This is a very significant number of souls, especially for high-level characters.

Not only does this remove all Dark Sigils from your inventory, but also completely removes your Hollow level. Due to the immense cost, it’ll probably take you a while farming souls to be able to do this.

If you plan on getting the alternate ending, don’t even think about healing the Sigil, because it’ll prevent you from completing the Yuria of Londor quest.

Darksign Dark Souls 3 Wiki

From a gameplay standpoint. there are no real reasons to ever heal the Sigil in the first place. You probably won’t even notice the Hollowed appearance if your character is armored up.

Reverse Hollowing

Reverse Hollowing makes even less sense than healing the Dark Sigil. I’m glad the developers give the option, but there really isn’t a point of doing this since the removal isn’t permanent.

The main reason is that it’s much cheaper to do than healing the Sigil, while still removing the ugly Hollowed look.

Easy way

The first and most cost-effective way of doing this is simply to buy a Purging Stone. Yuria of Londor sells these for 4,500 souls each, a small price in comparison to the other way.

Make sure you don’t kill Yuria, because you’ll end the questline and also be unable to buy these stones. Four Purging Stones can be acquired from the Profaned Capital, but it’s much simpler just to buy them.

Hard way

The only reason you should ever need this is if Yuria is dead and you used the ones from the Profaned Capital. Basically, you can be healed of hollowing visiting the Alter of Velka in the sewers under the Undead Settlement.

To get there, you need the Grave Key for 1,500 souls from the Shrine Handmaid. You can buy this from her after giving her the Mortician’s Ashes, which are found in the area that the giant throws spears in the Undead Settlement

After traversing into the sewers, slay the rats that will attack you. Eventually, you’ll come to a locked door that unlocks with the Grave Key. Through this door, you’ll find the alter, so select the option that says request dissolution. Curing your Hollowed state will cost you 100 times whatever soul level you are (ie a level 50 player will spend 5,000 souls).

While it’s not hard to get to, it’s annoying going there every time you want to be cured. Buying a whole bunch of Purging Stones will be cheaper anyway, so you should probably get a bunch of those and continue with your journey.

Usurpation of Fire ending

The questline to get this ending starts with finding Yoel of Londor, and recruiting him to the Firelink Shrine. From there you must strictly follow the questline, and ensure that everything is done perfectly.

Failing to complete one of the steps at the right time will end the quest immediately, forcing you to wait until your next NG. To save you some time, here is the wiki entry to complete the ending.

The last thing you do before linking the fire is to perform the “marriage ceremony” that gives you the last 3 Dark Sigils. Talk to Yuria, who will then tell you to link the fire. With all 8 Dark Sigils in your inventory, beat the Soul of Cinder and touch the bonfire. Watch the final cutscene and enjoy!

Conclusion

Unless you plan on completing an alternate ending, don’t bother with Dark Sigils at all. It’s too bad the developers didn’t make Hollowing a more prominent part of the game, but I’m really glad they didn’t include the annoying health loss feature.

All the lore behind these things haven’t really been worked out, but that’s why the Dark Souls series is so great. People are left to wonder about certain things, which creates mystery around these brilliant games.