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November 29th, 2015

This article describes how to get ionic up and running on osx and android and ios emulators

What is Ionic?

Ionic is a complete open-source SDK for hybrid mobile app development. Built on top of AngularJS and Apache Cordova, Ionic provides tools and services for developing hybrid mobile apps using Web technologies like CSS, HTML5, and Sass. Apps can be built with these Web technologies and then distributed through native app stores to be installed on devices by leveraging Cordova. Ionic was created by Max Lynch, Ben Sperry, and Adam Bradley of Drifty Co. in 2013, and is used by software developers around the World.

What is Android

Android is a mobile operating system (OS) currently developed by Google, based on the Linux kernel and designed primarily for touchscreen mobile devices such as smartphones and tablets. Android’s user interface is mainly based on direct manipulation, using touch gestures that loosely correspond to real-world actions, such as swiping, tapping and pinching, to manipulate on-screen objects, along with a virtual keyboard for text input. In addition to touchscreen devices, Google has further developed Android TV for televisions, Android Auto for cars, and Android Wear for wrist watches, each with a specialized user interface. Variants of Android are also used on notebooks, game consoles, digital cameras, and other electronics. As of 2015, Android has the largest installed base of all operating systems. It is the second most commonly used mobile operating system in the United States, while iOS is the first.

Initially developed by Android, Inc., which Google bought in 2005, Android was unveiled in 2007, along with the founding of the Open Handset Alliance – a consortium of hardware, software, and telecommunication companies devoted to advancing open standards for mobile devices. As of July 2013, the Google Play store has had over one million Android applications (“apps”) published, and over 50 billion applications downloaded. An April–May 2013 survey of mobile application developers found that 71% of developers create applications for Android, and a 2015 survey found that 40% of full-time professional developers see Android as their priority target platform, which is comparable to Apple’s iOS on 37% with both platforms far above others. At Google I/O 2014, the company revealed that there were over one billion active monthly Android users, up from 538 million in June 2013.

Android’s source code is released by Google under open source licenses, although most Android devices ultimately ship with a combination of open source and proprietary software, including proprietary software required for accessing Google services. Android is popular with technology companies that require a ready-made, low-cost and customizable operating system for high-tech devices. Its open nature has encouraged a large community of developers and enthusiasts to use the open-source code as a foundation for community-driven projects, which add new features for advanced users or bring Android to devices originally shipped with other operating systems. At the same time, as Android has no centralised update system most Android devices fail to receive security updates: research in 2015 concluded that almost 90% of Android phones in use had known but unpatched security vulnerabilities due to lack of updates and support. The success of Android has made it a target for patent litigation as part of the so-called “smartphone wars” between technology companies.

What is iOS

iOS (originally iPhone OS) is a mobile operating system created and developed by Apple Inc. and distributed exclusively for Apple hardware. It is the operating system that presently powers many of the company’s mobile devices, including the iPhone, iPad, and iPod touch. In October 2015, it was the most commonly used mobile operating system, in a few countries, such as in Canada, the United States, the United Kingdom, Norway, Sweden, Denmark, Japan, and Australia, while iOS is far behind Google’s Android globally; iOS had a 19.7% share of the smartphone mobile operating system units shipped in the fourth quarter of 2014, behind Android with 76.6%. However, on tablets, iOS the most commonly used tablet operating system in the world.

Originally unveiled in 2007, for the iPhone, it has been extended to support other Apple devices such as the iPod Touch (September 2007), iPad (January 2010), iPad Mini (November 2012) and second-generation Apple TV onward (September 2010). As of January 2015, Apple’s App Store contained more than 1.4 million iOS applications, 725,000 of which are native for iPads. These mobile apps have collectively been downloaded more than 100 billion times.

The iOS user interface is based on the concept of direct manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. Interaction with the OS includes gestures such as swipe, tap, pinch, and reverse pinch, all of which have specific definitions within the context of the iOS operating system and its multi-touch interface. Internal accelerometers are used by some applications to respond to shaking the device (one common result is the undo command) or rotating it in three dimensions (one common result is switching from portrait to landscape mode).

iOS shares with OS X some frameworks such as Core Foundation and Foundation Kit; however, its UI toolkit is Cocoa Touch rather than OS X’s Cocoa, so that it provides the UIKit framework rather than the AppKit framework. It is therefore not compatible with OS X for applications. Also while iOS also shares the Darwin foundation with OS X, Unix-like shell access is not available for users and restricted for apps, making iOS not fully Unix-compatible either.

Major versions of iOS are released annually. The current release, iOS 9.1, was released on October 21, 2015. In iOS, there are four abstraction layers: the Core OS layer, the Core Services layer, the Media layer, and the Cocoa Touch layer. The current version of the operating system (iOS 9), dedicates around 1.3 GB of the device’s flash memory for iOS itself. It runs on the iPhone 4S and later, iPad 2 and later, iPad Pro, all models of the iPad Mini, and the 5th-generation iPod Touch and later.

What is OSX 10.11 (El Capitan)

OS X El Capitan (el-kap-ɪ-tan) (version 10.11) is the twelfth major release of OS X, Apple Inc.’s desktop and server operating system for Macintosh computers. It is the successor to OS X Yosemite and focuses mainly on performance, stability and security.Following the California landmark-based naming scheme introduced with OS X Mavericks, El Capitan was named after a rock formation in Yosemite National Park.

The first beta of OS X El Capitan was released to developers shortly following the 2015 WWDC keynote on June 8, 2015. The first public beta was made available on July 9, 2015. There were multiple betas released after the keynote. OS X El Capitan was released to end users on September 30, 2015, as a free upgrade through the Mac App Store.

What is an emulator

In computing, an emulator is hardware or software that enables one computer system (called the host) to behave like another computer system (called the guest). An emulator typically enables the host system to run software or use peripheral devices designed for the guest system.

What is Zsh

Emulator

The Z shell (zsh) is a Unix shell that can be used as an interactive login shell and as a powerful command interpreter for shell scripting. Zsh can be thought of as an extended Bourne shell with a large number of improvements, including some features of bash, ksh, and tcsh.

Examples

According to

And

And

And then to

Setup

  1. Android setup
    1. JDK

      Download from

      After install on the terminal

    2. Android Studio and SDK

      Download from

      After install on the terminal

    3. Ant

      Download from

      After install on the terminal

    4. Download Android API

      Open a new terminal and type:

      If everything is working correct it will open up the Android SDK Manager.

      Install API 22 and 23 or the most two recent versions with SDK Platforms and Arm Image checked

    5. Configure android emulator

      Open a new terminal and type:

      Click the create button and add at least 1 device to emulate with this params:

      Click Ok

      Start it to check if it works

  2. iOS setup

    1. Install Xcode from app store. This will take awhile since it is ~2 gigs in size

      Once install is completed, open xcode and accept the license

    2. Install the IOS Simulator that Ionic will use.

Install

####Install Ionic and dependencies

  1. Install nodejs and homebrew via: http://www.johnpapa.net/how-to-use-npm-global-without-sudo-on-osx/

    It is better when you have node installed with brew and npm installed on its own, or else, if in trouble with brew and npm, give owner permission to some folders as said it in http://stackoverflow.com/questions/18923191/npm-install-fails

  2. Install ionic and its dependencies

    If you get:

    Then you must:

    You should do the last step every time you get an error on installing with npm

Testing

  1. Check android:

    You must get:

  2. Check iOS

    You must get:

Conclusion

Ionic works in its version stable. Versions nightly and alpha won’t work. So don’t do this:

Authors:

Nadir Palacios

Justin James

Dara Bun

The ionic team

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Question or issue on macOS:

First of all, yes I know there’s a lot of topics similar to this issue, I did use the search function on stack overflow.

But most of the issue that were brought up seems to about long boot times.

For me, the emulator is so slow, simply sliding from one home screen to another is like watching a slideshow. I placed in more ‘RAM’ into the virtual device but nothing changes.

How do I fix this?

I’m using a Macbook Pro 2010 on Mac OS X Lion.

How to solve this problem?

Solution no. 1:

On the latest version of the Android SDK there is support for x86 and native execution. Now it is possible to run the emulator at native speeds on a Mac but there is some work to do by hand.

First you need the latest SDK Tools rev.19+ and Platform tools rev.11+, the Android x86 Atom System Image for 4.0.3 to 4.4 and the Intel Hardware Accelerated Execution Manager (HAX) all this from the Android SDK Manager.

After this you need to install HAX, unfortunately the SDK Manager downloads an outdated version. There is the Intel-HAXM hotfix v1.0.8

When you create a new AVD to use this latest system image and enable the GPU support on it (at the moment the snapshot support are not compatible with GPU but it still worths it. The VM will boot up in just a few seconds anyway.

It considerably accelerates the development on Android, it is just a shame that it doesn’t works like this out of the box.

Solution no. 2:

The bounty is still open incase anyone comes up with something better.

But so far, the only solution I’ve found for testing android on Mac OSX is to use a VM. You can still build/install your app from Eclipse as normal using ADT/abd

See http://software.intel.com/en-us/blogs/2011/10/11/getting-started-on-android-for-x86-step-by-step-guide-on-setting-up-android-2223-for-x86-testing-environment-in-oracle-virtualbox/ for step-by-step instructions.

Solution no. 3:

Try genomotion emulator!
Its very fast, and way lighter than the other simulators*!

Android Emulator For Mac Free El Capitan Dmg

  1. Go here https://cloud.genymotion.com/page/customer/edit/, and register
  2. Download the IntelliJ Idea/Android studio plugin, and the Application (works for Linux/Mac/Windows)
  3. Install the application. Install the plugin (Preferences/Plugins/Install from disc)
  4. Open application. Login with registration credentials. Download from genymotion’s cloud an image (eg nexus7 w/o gapps)
  5. Select in IntelliJ/Android Studio the genymotion icon, and the select the path of the Application
    1. Run your app in genymotion emulator! Note: it will appear as “USB Device” and NOT as emulator!

*I have tried nexus7 w/ intels HAXM. Its super fast too, but its very heavy! Genymotion is much lighter!

Edit2: some weird error I faced using this emulator. When running the emulator, I could add text input to EditText if physical keyboard language was not english!

Solution no. 4:

Capitan

Some tips if you still want to try to use the default emulator:

1) Reduce screen size. Don’t bother to build an emulator with 1280×800 screen, the emulator will choke on it as it only uses one CPU/process (not sure) to do all translation from ARM to MacOS and back again and does all of the screen rendering in software. I think the general recommendation is to stay with 800×480 or 1024×700. Less pixels = less lag. Heck try a 480×320, if its really bad on your machine.

Download El Capitan For Mac

2) If you can use an older version of the SDK like 1.6, do so. Some of the performance gets used up by the fancier home screens of Froyo and Gingerbread.

3) Allocate more memory to the emulator. If you are using eclipse:
Go to Preferences.
Select “Launch”
ADD “-partition-size 1024” on the “Default emulator option”
Click “Apply”
You may have done this already but added for clarity.

Android Emulator On Mac

[MC] Oops (3) was parition-size, -m is for memory.

Android Emulator For Mac El Capitan

Hope this helps!